"You teach a course where you normally lecture to students during class time. They work on homework and group assignments during their own time. What if there were a way to do the lectures outside of class time so you could use class time to have students work on activities together? Welcome to Flipping the Classroom Simply Speaking."
"This space will act as an information hub for #etmooc, an open, online experience that is designed to facilitate & nurture conversations around the thoughtful integration of educational technology & media in teaching and learning.
Think of #etmooc as an experience situated somewhere between a course and a community. While there will be scheduled webinars and information shared each week, we know that there is a lot more that we will collectively need to do if we want to create a truly collaborative and passionate community.
We’re aiming to carry on those important conversations in many different spaces – through the use of social networks, collaborative tools, shared hashtags, and in personalized spaces. What #etmooc eventually becomes, and what it will mean to you, will depend upon the ways in which you participate and the participation and activities of all of its members. Let’s see if we can create something that is not just another hashtag – and, not just another course.
Some exciting topics will be explored during the #etmooc experience. We’ll be leading conversations around many of the recently popularized technologies, media and literacies including social/participatory media, blended/online learning environments, digital literacies, open education, digital citizenship/identity, copyright/copyleft, and multimedia in education. We hope that this list of topics will grow as we expand our membership and tap into the expertise of our participants. However it is not the topics that we cover, but it is what we discover, create and share together that will be critical to the success of the etmooc experience."
"Topics & Tentative Schedule (Revised as of January 9, 2013)
The 2013 tentative schedule of topics is found below. More detailed information will be provided soon, including exact dates and connection information. Each topic is 2 weeks long so that there is adequate attention and depth.
Welcome (Jan 13-19): Welcome Event & Orientation to #etmooc
Pathways in Technology Early College High School in Brooklyn is a six-year program tailored to give students interested in the technology industry an advantage, including an associate degree.
"It's very clear to me that there is a vast difference between using technology and integrating technology. Many schools who claim to be integrating technology are, in my opinion, simply using it, because they have not yet questioned and identified the reasons for using technology. Indeed I've come across administrators in those schools who have been unable to articulate the ways that technology can transform learning - they are still talking about it "enhancing" learning or calling technology "a tool". In such places, it's not surprising to find that some teachers are simply using technology for technology's sake, without developing the habits of mind necessary for the true embedding of technology into their pedagogy. On the other hand, as Kip Rogers writes, I've also experienced schools and classrooms where:"
"When American education is in crisis, policy makers and thought leaders roll out the STEM argument, that the science, technology, engineering and math curriculum needs to be emphasized as the cornerstone of American competitiveness in a world where Chinese students do lightening drills on the periodic table of the elements at age 4 (lol).
There is certainly no question that STEM education and STEM skills are a vital part of this country’s edge, but many educators would argue that STEM is missing a key set of creativity-related components that are equally critical to fostering a competitive and innovative workforce, and those skills are summarized under the letter “A” for Arts.
Two years ago, the Conference Board and Americans for the Arts, in association with the American Association of School Administrators (AASA), conducted a survey of executives and school superintendents. The study, called Ready to Innovate, demonstrated that more and more companies are looking for skill sets in their new employees that are much more arts/creativity-related than science/math-related. Companies want workers who can brainstorm, problem-solve, collaborate creatively and contribute/communicate new ideas.
And, interestingly, the study shows that managers are finding a dearth of creative workers trained in these “A” skills. So why is this not part of the overall national debate?
STEM should be amended to STEAM, an idea that has been kicking around with many people in the creative industries for a few years now, and became a key discussion point of the Americans for the Arts 2007 National Policy Roundtable where the Ready to Innovate study was first unveiled."
"With budgets tight, many schools are hoping to bring technology into the classroom without having to shell out for a device for each student. A solution for many has been to make classes BYOD (short for “bring your own device”), which allows students to bring laptops, tablets, and smartphonesfrom home and to use them in the classroom and share them with other students.
"It’s a promising idea, especially for schools that don’t have big tech budgets, but it has met with some criticism from those who don’t think that it’s a viable long-term or truly budget-conscious decision.
"Whether that’s the case is yet to be seen, but these stories of schools that have tried out BYOD programs seem to be largely positive, allowing educators and students to embrace technology in learning regardless of the limited resources they may have at hand."
"Every single teacher is concerned about his/ her teaching practices and the skills involved in this process. How many times have you wondered about a better way to teach the same lesson you have delivered to an eariler class? How often have you used technology to engage your students and improve their learning ? These are some recurring questions we keep regurgitating each time our teaching skills are put to the test."
"There is no blinking the fact that the type of students we teach today are completely different from last century's. We , definitely, need to look at some of the skills we, as teachers, need to equip ourselves with to better live up to the challenge. Among all the challenges we would have in education, there is not as daunting a challenge as catching students focus and getting them engaged in the learning process. For this particular reason, and in addition to the skills I initially mentioned in 21st Century Teaching Skills article, I would like to provide you with another list of some equally important digital skills that you, as a teacher, need to seriously consider if you want to pave the way for the 21st century teaching. I have added a list of web tools under each skill for teachers to better exploit it.
Please, remember that I have spent many laborious hours working on this post and all I ask is a credit back to Educational Technology and Mobile Learning when re-using this content somewhere else."
Government at every level is experimenting with sophisticated surveillance equipment whose capabilities are improving as rapidly as every other kind of electronic technology.
A robot that mimics the movements and softness of a worm is built by engineers using funds from the Pentagon's research lab."
"'You can throw it, and it won't collapse,' said Sangbae Kim, assistant professor in mechanical engineering at MIT.
'Parts in Meshworms are all fibrous and flexible. The muscles are soft and the body is soft... [and] we're starting to show some body-morphing capability.'
The Meshworm is just one of several animal-inspired projects being funded by Darpa.
Other examples include a robotic "cheetah" that can run at speeds of 18mph (29km/h), a micro-aircraft equipped with a camera that looks like a hummingbird, and AlphaDog - a four-legged robot designed to carry soldiers' gear."
TED Talks Matt Mills and Tamara Roukaerts demonstrate Aurasma, a new augmented reality tool that can seamlessly animate the world as seen through a smartphone.
"This site was created by a grant from the REMC Association of Michigan for the creation of an educational resource for students preparing for 21st century skills. Members of the REMC Instructional Technology Specialists in Michigan along with teachers from around the state have created this site to provide project-based activities which are aligned to the National Educational Technology Standards for Students (NETS-S), and the Michigan Educational Technology Standards for students (METS) as well as the Framework for 21st Century Learning identified by the Partnership For 21st Century Skills."
Via Kathleen Cercone
"The conventional wisdom in education is that any school reform--be it curriculum, instruction, assessment, or teacher professionalism--is most likely to take hold in schools that have strong leadership. The same holds true for technology. Any educator will tell you the most successful implementation of technology programs takes place in schools where the principal sees him or herself as a technology leader.
'The role of the principal is one of facilitation and modeling behavior,' remarks Robert Farrace, senior director of communications and development with the National Association of Secondary School Principals. 'The principal who models these behaviors is going to be able to inspire innovation in their school much more effectively than a principal who simply requires that teachers use technology, or collaborate, or take risks.'
T.H.E. Journal recently surveyed principals from across the country to identify the attributes they think a principal who wants to be an effective technology leader should demonstrate. The consensus settled on the seven attributes most frequently mentioned. They constitute our list of "Seven Habits." At the same time, we solicited Farrace's expert insight into why each of these habits is important.
We then spoke with three highly effective technology leaders among the ranks of principals to see how these habits have led to the successful implementation of educational technology in their schools. Patrick Larkin, of Burlington High School in Burlington, MA, and Eric Sheninger, of New Milford High School in New Milford, NJ, were recently recognized as NASSP Digital Principals. Lyn Hilt is both the principal and technology integrator at Brecknock Elementary School in Denver, PA. She and Larkin will speak on the topic of 21st century leadership at ISTE 2012.
"This is another post that was prompted by a reader’s email. The email was looking for a list of recommended note-taking tools. I’ve reviewed a lot of note-taking tools over the last five years, but I have never made a list. So here’s my list of seven great note-taking tools for students and teachers."
At the ISTE conference in June, where thousands of ed-tech vendors showcased their products, Karen Cator, Department of Education’s Technology Director, talked to educators and helped create the following list of questions to ask when considering tech purchases."
It is our role as teachers to help students develop the skills to problem solve independently and collaboratively use 21st-century skills while not relying on technology to do all of the thinking for them. Just because these students are digital natives, does not mean that they do not need guidance to navigate the digital world–both in terms of learning how to discern important and relevant information from a large swath of data, and also to be able to inquire and solve problems that take time, thought, and energy.
You can’t motivate students with technology because technology alone isn’t motivating. Worse yet, students are almost always ambivalent toward digital tools. While you may be completely jazzed by the interactive whiteboard in your classroom or the wiki that you just whipped up, your kids could probably care less.
"Khan Academy released their Introduction to Programming modules today and they're really great. Go play. Here are my favorite pieces:
Changes to the code affect the output dynamically.
No rendering, no compiling, no reloading. Change the width parameter of a rectangle in the code and the rectangle changes without any extra effort on your part. You can hover your mouse over any parameter and a slider appears, letting you change that parameter smoothly over a range of values. (Bret Victor modeled this kind of programming environment in his Inventing on Principle talk. Try it out on the tree generator.)
Contrast this with Codeacademy where you have to click "Run" or press "Enter" to see the result of your work. Or just now, when I was working on my front-end web development final project, I would make a change to my code in one window, click over to my web browser in another, and then click "Reload" to see the result. That friction may not sound like much but it often makes programming feel less creative and more mechanical."
Think you need to wait for kids to settle down and learn the basics before you let them do projects and hands-on work? Not according to this expert teacher.
What tech vision will you share?
What message does your Acceptable Use Policy send when it goes home with students for them and their parents to sign? This year, change overly complex, negative language to language that celebrates the potential of technology – and students.
Games for collaboration and teamwork
Want to create a more collaborative, constructivist classroom? Instead of traditional icebreakers, try these games that encourage collaboration and teamwork.
Publishing with iBooks Author is a free 110 page publication from O'Reilly Media. I just discovered the guide a couple of days ago and I wish I had found it earlier because it would have saved me a lot of time in learning how to use iBooks Author. Publishing with iBooks Author covers everything from copyright, DRM, and the End User Agreement to templates, layouts, media insertion, publishing, and distribution. You will have to register for an O'Reilly Media account to download the book (that does take a few minutes and requires email verification) but I think that's a small price to pay for an excellent free ebook. Publishing with iBooks Author is available to download as an ePub file and as a PDF."
Online Universities recently came out with a list of the top 50 iPad applications geared specifically for students interested in science, technology, engineering, and math.
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